I read an interesting article but I believe it is maybe a bit too complex to include it in my proposal. Maybe I will use it in my final work. It is called “Narrative Experience of Animation Based on Virtual Reality Technology: Take the League of Legends: Arcane as an Example” by Wenjuan Chai and Hao Fang (2023). This paper first analyzes how League of Legends: Arcane uses the virtual camera mappingtechnology to achieve the audience’s personal narrative experience; Then it analyzes that the on-site immersion of virtual images realizes the audience’s aesthetic transcendence from visual wonders to emotional experience, and obtains a more real, rich and free viewing experience. On this basis, it summarizes that the effective intervention of virtual reality technology has developed human sensory functions, improved the all-round emotional experience, and the audience’s vision has followed the development of technology into the combination effect of virtual images to experience narrative wonders.
Categories