I continue to read articles which might be useful for my paper. This week I read “Hybrid Animation: The Process and Methods of Implementing 2D Style in 3D Animation” by Jerina Kivistö (2019). Technological advancements have made computer generated 3D animations more prominent than ever, switching the dynamics of the animation industry completely in the 21st century. With this major change, a question has emerged: where does hand-drawn animation stand? While 3D methods are efficient and can allow complex animations as a result, it lacks in expressing the same level of artistry that hand-drawn animation is capable of. Thus, the objective of this study was to consider if hybrid animation — combining 2D and 3D animation — is beneficial in creating an appealing visual outcome without compromising the workflow efficiency and development costs. It also touches on the subject of how 3D renders are used to emulate the hand-drawn style.
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