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3D Animation Fundamentals Maya Unreal Engine

Week 12: Showreel, Project, and Summary

This module was extremely interesiting and challenging. I started learning how to work in two new programms: Maya and Unreal Engine 5. Despite the fact that I worked with similar softwares such as Blender, 3Ds Max, and Unity, it was still hard to learn how to use Maya and Unreal Engine 5. Nevertheless, I have always enjoyed challenges, thus, it was a very plesant experience for me.

First assignments were clear and basic, which made it simplier to adjust for using new tools. We started gradually from easy shapes and movements and how twelve principles of animations are used in practice. On every principle we had a task which was focused on it. Then we moved to the more complex stuff such as weight shift, walking cycle, and body mechanics.

In Unreal Engine 5 we learned how to use the program and which functions exist in it. I enjoyed studying principles of wordbuilding, materials, and dynamic lighting.

My project is called “Illusion of sanity”. I took one of my old ideas which was on my mind for several years. I like thinking about illusions and hallucinations because they imply absraction. You can use practically any technique and it will suite because such things do not have any common physical manifestation. 

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