Critiquing Ball
This week I have received the feedback on my bouncing ball animation. My sketch was quite fine but I have what to improve in the animation. Apparantely, I have to add more breakdowns and let the ball fall and stop more gradially. It seems that I made the timing too rapid, thus, I need to give the ball time to slow down when it is landing on the ground.
Pendulum
This week we studied overlapping action. It is type of action when several dependants move at the same time and this movement affects the whole body. Pendulum is one of the most demonstrative examples as it has several sections which move at the same time affecting one another. While animating a chain, I had to keep in mind that movement of the first section is followed by the movemend of the second one and the third one. It was a bit overwelming to control every part of the chain while setting the offsets in order to make swinging look more natural.

Weight in Animation
Weight is very important component of objects. In animation, if you want to make anything look realistic, you will have to work with weight. It is quite complicated part when it comes to animate it. The main tip to make it look realistiq is to work with timing and spacing of the body. First is the speed of the body while second is variation of that speed while movement. This part is, indeed, tricky as different objects have different weight.
Our assignment was to show how two juice boxes fall from the table on the ground. However, one box was full when another one was empty. Thus, the weight of these two boxes was different which affected the way they had to fall down.
P.S. Golden Pose
I decided not to put this one in caption as we will be doing golden poses every week.


My final result.
