Categories
Maya

Week 2: Critiquing Ball / Pendulum / Weight in Animation

Critiquing Ball

This week I have received the feedback on my bouncing ball animation. My sketch was quite fine but I have what to improve in the animation. Apparantely, I have to add more breakdowns and let the ball fall and stop more gradially. It seems that I made the timing too rapid, thus, I need to give the ball time to slow down when it is landing on the ground.

Bouncing Ball

Pendulum

This week we studied overlapping action. It is type of action when several dependants move at the same time and this movement affects the whole body. Pendulum is one of the most demonstrative examples as it has several sections which move at the same time affecting one another. While animating a chain, I had to keep in mind that movement of the first section is followed by the movemend of the second one and the third one. It was a bit overwelming to control every part of the chain while setting the offsets in order to make swinging look more natural.

Sketch
Pendulum

Weight in Animation

Weight is very important component of objects. In animation, if you want to make anything look realistic, you will have to work with weight. It is quite complicated part when it comes to animate it. The main tip to make it look realistiq is to work with timing and spacing of the body. First is the speed of the body while second is variation of that speed while movement. This part is, indeed, tricky as different objects have different weight.

Our assignment was to show how two juice boxes fall from the table on the ground. However, one box was full when another one was empty. Thus, the weight of these two boxes was different which affected the way they had to fall down.

Full Box
Empty Box
Both Boxes

P.S. Golden Pose

I decided not to put this one in caption as we will be doing golden poses every week.

Escanor Ref 1
Escanor Ref 2

My final result.

Escanor Pose

Categories
Maya

Week 1: Introduction

Bouncing Ball

Every jorney starts with the basics.

Week 1 assinment was to animate bouncing ball and show it’s dynamics. First, I worked with timing, spacing, and rotation. Then in order to make this look realistic, I studied how the gravity affected the ball and it’s bounciness. It would squash the ball when it hits the ground and stretch after that. Overall, creating every animation is a set of steps which starts from planning or, to be more precise, from sketch.

Bouncing Ball Sketch

Now, it is time to procced to the animation.

Bouncing Ball Animation

Golden Pose

This week we focused on the consept of the “golden poses”. Golden pose is the most defining pose of the character in which all the features of the said character are best looking. It is not only about beautiful position and angle. Ideally, such poses should portray the character’s emotions and personality. The one golden pose that immediately comes to my mind is JoJo pose. That is why, I decided to recreate JoJo’s golden pose. For me, golden poses in JoJo are one of the most incredible posing among characters.

Reference 1

Unexpectedly, but Eren seems to like JoJo pose even more than I do.

Reference 2

Here is my final result.

Golden Pose