Categories
Unreal Engine

Week 4: Materials

‘Illusion of sanity’ – this is the name I came with for my project.

I rearenged the narrative so now it looks clear. It helps me to form more concreate image of what I would like to create. I would like to play with constrast blue/red representing sanity/insanity.

This is a script:

  1. Show the entire bar
  2. Zoom in on the main character from behind (sitting at the bar)
  3. Receives a drink (blue)
  4. Pulls the drink toward her and looks at it
  5. Takes a sip
  6. Grabs her head
  7. Black screen
  8. Looks up at the bar and everything goes blurry
  9. Turns her head: the world becomes clearer (but now red)
  10. She looks at the red drink
  11. Looks at the blue pills
  12. Throws pills away
  13. Her hand reaches for the glass again

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