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Unreal Engine

Week 11: Evaluation of the progress

I must say that I am moving slower than I hoped. Sometimes there appear issues which I thought were already resolved or I did not know even exist. There were a lot of problems with textures on models. At some point the lighting started to glich on render which I had to fix by rearrenging the light sources. Then there were some problems while I was transfering models and lights in UE5 and from It.

Once there were problems with the blur effects because I missed some keys and camera was constantly showing everything blurred and I could not understand why. The last one was even funny when I noticed where the problem was. This is how it looked like when I confused the value of the focus length and forgot about it…

Wrong Blur

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