Categories
Unreal Engine

Week 10: Post – Processing

Here are some bluring effects that I used.

Firstly, I wanted to create them after I collecting the cinematic in After Effects. However, then I decided that it will be easier and more logical to apply this effect to camera simply by changing focus distance.

This effect is intended as a clouding of consciousness from which the character must snip out.

Bar
Glass and Pills

Leave a Reply

Your email address will not be published. Required fields are marked *