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Maya

Week 1: Introduction

Bouncing Ball

Every jorney starts with the basics.

Week 1 assinment was to animate bouncing ball and show it’s dynamics. First, I worked with timing, spacing, and rotation. Then in order to make this look realistic, I studied how the gravity affected the ball and it’s bounciness. It would squash the ball when it hits the ground and stretch after that. Overall, creating every animation is a set of steps which starts from planning or, to be more precise, from sketch.

Bouncing Ball Sketch

Now, it is time to procced to the animation.

Bouncing Ball Animation

Golden Pose

This week we focused on the consept of the “golden poses”. Golden pose is the most defining pose of the character in which all the features of the said character are best looking. It is not only about beautiful position and angle. Ideally, such poses should portray the character’s emotions and personality. The one golden pose that immediately comes to my mind is JoJo pose. That is why, I decided to recreate JoJo’s golden pose. For me, golden poses in JoJo are one of the most incredible posing among characters.

Reference 1

Unexpectedly, but Eren seems to like JoJo pose even more than I do.

Reference 2

Here is my final result.

Golden Pose

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